Note Entries
Trigonometric Functions

In the unit circle, we can visualize the relationship between sine and cosine functions. For any angle θ:
- sin(θ) represents the y-coordinate
- cos(θ) represents the x-coordinate
- The fundamental identity sin²(θ) + cos²(θ) = 1 is derived from the Pythagorean theorem
$$\sin^2 \theta + \cos^2 \theta = 1$$
SOH CAH TOA
SOH CAH TOA is a mnemonic device to remember the trigonometric ratios for right triangles:
- SOH: Sine = Opposite / Hypotenuse
- CAH: Cosine = Adjacent / Hypotenuse
- TOA: Tangent = Opposite / Adjacent
Area of Triangles

Learn different methods to calculate the area of triangles, including:
- Standard formula: A = ½ × base × height
- Area of right-angled triangles
- Area of equilateral triangles
- Area of isosceles triangles
- Heron's formula for any triangle
Solids of Rotation

Learn how two-dimensional shapes can be rotated around an axis to create three-dimensional objects:
- Understand the concept of solids of rotation
- Explore common shapes like cylinders, cones, and spheres
- Learn volume formulas for various solids
- See how calculus is applied to calculate complex volumes
- Study advanced examples and interactive demonstrations
Geometric Dilations

Master geometric transformations that change size while preserving shape:
- Understand scale factors and centers of dilation
- Calculate area changes with k² scaling relationship
- Determine scale factors from given areas
- Apply dilations to solve real-world problems
- Work with enlargements and reductions
Density and Volume Relationships

Explore the fundamental relationship between mass, volume, and density:
- Master the density formula: Density = Mass/Volume
- Convert between different units (g/cm³, kg/m³)
- Calculate any variable when given the other two
- Apply density concepts to real-world problems
- Understand density as an intrinsic property
Volume Calculations of 3D Solids

Calculate volumes of various three-dimensional geometric solids:
- Cylinders: V = πr²h or V = B×h
- Cones: V = (1/3)πr²h
- Pyramids: V = (1/3)×BaseArea×h
- Prisms: V = BaseArea×h
- Spheres: V = (4/3)πr³